The Bridge of Frost Trial

Atop the frigid peaks of the Unalaya, a singular ancient bridge spans the pass. This bridge links two opposing mountains and is a seldom-used path between Grey and Gwandan. Unfortunately, it is constantly patrolled by formidable Snow Orgres who guard it with unwavering determination. Your party finds itself approaching this perilous span and, having already …

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Reviving the Fragment for Master Edition

Building the Fragment Since the Fragment was already an existing class, my goal was to capture that original feel from CORE, but also pump it up a bit. I wanted the Fragment to feel at home within the sci-fi world of WARP SHELL, even though it’s essentially a mage in space. How to do it …

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From Armor to NPCs: Organize Your ICRPG Loot with Tags

Index Card RPG is infamous for its loot. It can drive gameplay or character progress, and the loot tables at the back of the books are just sublime. But how do you categorize it all? You’ve got the different roll tables, like EPIC, MAGIC, or SHABBY, but those categories are really broad. Wouldn’t it be …

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Maximalist World-Building

What was this workshop about? Honestly, I think you’re just going to have to listen to this one. I have been so amazed at the level of expertise that has been shared in these Workshops. Chris | EvilArtifact joins the ranks of excellent speakers from the Kiln and his insight into how we can broaden …

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Fishmen Monster Set

Developing monsters and sets of monsters is something that pretty much happens every session for me. I’m always looking for a new collection of monsters to throw at my players which is why I think Monster Sets is such a fun concept to learn and implement. But over the many games I’ve run, I’ve noticed …

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The Whims of Worldbuilding

What was this workshop about? Torn has a wonderful perspective on both sides of the world-building coin. On one side, you have Game Masters who only prep what they need for the session they are running and that’s where it stops. On the other side, you have Game Masters who prepare elaborate worlds and details …

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Directing A Game

What was this workshop about? A few months ago I ran the Rig Riot game, which was an absolute blast. But afterward, one of the players had a few questions about how I ran the game and it really got me thinking. Here is his question: Given the outcome of the game, I get the …

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Putting Together Pre-Generated Characters

I don’t often use Pre-Generated characters in regular games. They’re kind of reserved for introducing new players or running games at conventions. But sitting down to put these characters together is exciting because it’s an open playground. I can really do whatever I want. As I demonstrated in the video, I didn’t follow the standard …

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How Mechanics Help or Hurt Tone

What was this workshop about? So as EpicSloth (JD) has worked on The Waste is Not Kind, the subject of “tone” has come up a lot. How do you use the mechanics of the game to highlight a particular feeling that a GM or player might be after? Well, I can say that EpicSloth was …

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Kane’s Kiln

I'm a day-to-day Game Master and I'm here to play, have fun, and share anything I can to help others in this great hobby!

Let me know if you have any questions or need help with anything ICRPG-related. Always happy to assist another lumpy-head!